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Making Of 'Annie'

By Florian Falcucci
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| 5 Comments
| Comments 5
Date Added: 6th September 2010
Software used:
3ds Max, Maya, ZBrush
235_tid_image_18_final_render.jpg

Introduction

Hi, my name is Florian Falcucci and I am a CG graphic artist who's been living in Paris for the last year. For this character, the idea was to create a character in a cartoon style with a good charisma. A strong, successful woman who does not let itself be pushed around. And I love the period of the early 1920's-30's American aviation, with Amelia Eckhart, so that's what I decided to go with. The objective was to create an illustration with a single character, discover new methods and find the best workflow. I suppose parts of my workflow are not very classical, but they worked for me.

References / Modeling

I'm not a designer, so I gathered together a lot of references for creating this character (Fig.01). I know how the character was going to be built and the style I would give her, but I began the modeling using classic references to help with the proportions and I transformed this base into my final character.

235_tid_image_01_refrence.jpg
Fig. 01



I modeled the character in 3ds Max in a neutral pose so that I would have a fast setup for the posing (Fig.02). I don't like modeling the pose directly in Max because it's then difficult to step back and correct any errors that show up later in the creation process. 

235_tid_image_02_low_poly_model.jpg
Fig. 02

I prefer to begin with the head because it's the most important part of a characters; it's what we look at first. The rest of the body comes naturally.

I added some base colors to the mesh to give me ideas for the final character (Fig.03). The accessories were built to give extra details and enrich the character.

235_tid_image_03_colour_blocking.jpg
Fig. 03



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Readers Comments (Newest on Top)
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(ID: 206520, pid: 0) Rachid on Wed, 10 July 2013 9:42pm
hello how to create base , base baking , colr corection ..etc Please
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(ID: 203452, pid: 0) Jak on Fri, 21 June 2013 3:17am
Hi Do you have a site (show)? Thanks
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(ID: 113736, pid: 0) MimingApe on Thu, 03 May 2012 1:43pm
Really nice. This is one of the projects I want to work next, I want to make a character like this. I use Blender 3D for the most part and have made some already, but would like to go into many details like you did here. Thank you for the Tutorial.
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(ID: 28668, pid: 0) Vrayx on Sat, 04 December 2010 6:01pm
Hey I have a question. is there anyway I can learn more about baking materials?
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(ID: 27266, pid: 0) Fauzi on Sun, 14 November 2010 10:54am
Hi, i'have question about 3ds max. How to create expression face without modifier morpher but with material morpher. I have view references pictures, you can see in this link: (http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Pleinair-beauty-render.jpg) if you have many tutorial about that, can you share to me,cause i want learn with this concept about create 3d character with 2d face. thank's before
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