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3ds Max Character Creation - Chapter 1

By Andrew Hickinbottom
Web: Open Site
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| 2 Comments
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Date Added: 16th May 2014
Software used:
3ds Max, Photoshop, V-Ray
 
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Readers Comments (Newest on Top)
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(ID: 275785, pid: 0) Johnny Fraser on Sat, 17 May 2014 10:16am
I love Andrew Hickinbottom's work, its amazing. However im a little confused by this tutorial (yes im a noob), i hope someone can help. refer to fig 03 Take a box primative, turbosmooth and collapse, which gives you pretty much 4 quads per face, but then when AH describes using "edge rings" to connect, it being a sphere im not sure where the edge rings are, in anycase, I use the connect tool to make the extra geometry as Mr H does, but look again at Fig03, where did the centre horizontal edge go? Am i meant to delete this? Prior to AH chamfering the eye vertices he has a shpere(oid) with the front plane sporting a 4x3 config........ im lost.
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(ID: 275621, pid: 0) Jemmoh on Fri, 16 May 2014 5:55pm
i like your technique i'd like to exchange modelling ideas with you
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