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Making Of 'Uplift Universe'

By Malanjo
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Date Added: 16th June 2010
Software used:
3ds Max, Photoshop, ZBrush

With everything almost in place, I continued with the modelling, going back into ZBrush to work on the arms of the alien. Following this, I imported the geometry of the alien's arms into 3ds Max, with a good subdivision level in order to keep a good level of detail. Of course, if I had intended to do any animation or rigging, then this wouldn't have been the most practical decision because it's not the best choice in a production pipeline with "animation and rigging" on the agenda. Because this was just for an image though, then the decision was okay for me. (Fig.06).

186_tid_modeling_06.jpg
Fig. 06

So, at this stage, I just needed to model the mechanical arms of the alien in order to start the next stage: texturing. So, my inspiration for the mechanical arms of the alien was the gasoline hoses of Formula 1 racing cars. To position the arms I used splines and path deform (Fig.07).

186_tid_mechanical_arms_07.jpg
Fig. 07


Lighting and Texturing

After modelling everything, the next step for me was to block in the light (Fig.08) and create the textures (Fig.09). I used Photoshop and ZBrush to make the textures - nothing too detailed though because the main work gets done in the compositing stage. I used photos and hand painted the textures. The main maps used were Color, Displacement, Reflection, Specular, Bump, Normal and Environment (HDRI).

186_tid_lighting_08.jpg
Fig. 08

186_tid_texturing_09.jpg
Fig. 09





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Readers Comments (Newest on Top)
Munkybutt's Avatar
(ID: 11131, pid: 798301) Malanjo (Forums) on Wed, 16 June 2010 7:43pm
Oh! I remember this one! =) Did it for the great 3D Creative Magazine, almost 2 years ago. Is really good to remember it now, to see how I did things in those times.Grrr, miss those times, now is difficult to have time to do personal stuff and contests, lots of work to do... Once again, thanks to ALL 3D total team (especially to Lynette), you guys helped me a lot in my exposure, evolution and to find my path in that year (2008). If I'm in a comfortable position today, is much due to you, because you gave me an opportunity to show my worth.Big thanks and all the luck to all of you,-Miguel
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(ID: 11122, pid: 798218) DaddyDoom (Forums) on Wed, 16 June 2010 3:07pm
Great piece from a truly talented and gifted countryman!Whooooot!
Munkybutt's Avatar
(ID: 11121, pid: 798212) Chunkymunky (Forums) on Wed, 16 June 2010 2:47pm
A really nice breakdown of how this image was created. Some lovely modelling and then sculpting work. Lighting I think personally could have been alot brighter but I suppose the darkness adds more mood. Great read thanks :)
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