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Creating large-scale smoke with the help of FumeFX

By Vikrant Dalal
Web: Open Site
| Your Rating:
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| 75181 Views
| 4 Comments
| Comments 4
Date Added: 25th November 2013
Software used:
3ds Max, Misc

Lights

Before we start working on this tab, we have to place Lights. We are using two standard lights: Target Spot and Omni.

For the Spot light, you can position it at the following points:
X : -748.23
Y : -359.294
Z : 282.733

And target at the following position:
X : 7.468
Y : -186.347
Z : 0.0

For the Target Spot light you'll need to turn on the shadows. Go to the Shadow Parameters tab and turn on the Atmosphere Shadows, and keep everything else default.

For the Omni light, place this at the following position:
X : 516.716
Y : -466.919
Z : 286.607

For the Omni lights, turn on the shadows and set the multiplier to -0.64. Again, go to the Shadow Parameters Tab and turn on the Atmosphere Shadows. Also, keep everything else default.

You can then add these two lights in the FumeFX Illumination Tab.

1809_tid_fig07.jpg
You should position your lights before you change settings in the Illumination tab


Objects and sources

This is the final step before you hit the Simulation button. First, add FFX Particle Src (LSS Src) and FFX Gravity Vector to the Objects Tab. When you select FFX Particle Src, one more tab will appear: Particle Source Parameters. Now add the Particle System (LSS Emitter 01) that we made earlier to this tab and apply the parameters as seen in the image below.

You can now hit the Simulation button. This will take around 5 – 6 hours to create the simulation, so you can take a break – after all you'll need to rest! After the simulation, go to Render Setup and render the sequence with a HD Resolution (1280 x 720).

1809_tid_fig08.jpg
Set these parameters to your Objects tab

Compositing

To composite, load the sequence into After Effects and apply the following settings for Color Balance and Sharpen (add a solid layer in the background):

R : 25
G : 25
B : 25

1809_tid_fig09.jpg
Use these settings in After Effects to composite your scene

Conclusion

Now our scene is complete. The most important thing to remember when making such an effect is to always try different parameters. First you may try this tutorial, but then move on and try out your own ideas. Use more than one particle system, change the parameters, and just see what happens. I'm looking forward to seeing your alternative tests and own effects after you finish this tutorial – so good luck!

1809_tid_intro.jpg

1809_tid_vikrant_dalal.jpg

Related links
You can download FumeFX here
After Effects can be downloaded here
Vikrant Dalal's website




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Readers Comments (Newest on Top)
avatar
(ID: 285222, pid: 0) Vikrant Dalal on Tue, 08 July 2014 7:53pm
My new Blog Address is - http://project01studio.blogspot.in/ You can watch more tutorials. My Showreel Link - https://www.youtube.com/watch?v=-76uIT5nMyg
avatar
(ID: 238550, pid: 0) Cengceng on Wed, 11 December 2013 2:58am
Thank you for sharing the good work~but I really want to know how can i make sure that i use the right scale of turbulence noise?That's always confuse me.
avatar
(ID: 236332, pid: 0) Prasad Hublikar on Wed, 27 November 2013 5:50pm
thanks vikrant for sharing amazing tutotial
avatar
(ID: 236048, pid: 0) Ds on Tue, 26 November 2013 12:44pm
Looks good but move too fast for large scale plum
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