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Modeling an umbrella

By Tomek Michalski
Web: Open Site
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Date Added: 18th November 2013
Software used:
3ds Max, Misc

Moving the Red Pins

Turn off the simulation for a moment and check how the material lies. Then turn on the simulation again and move the Red Pins situated at the greatest distance from the center (as shown in the image) downwards and toward the center.

1807_tid_6.jpg
Draping the material

Marvelous Designer simulation

Later mark the umbrella and change the physical properties as described below. The most important parameter is Pressure, which controls the tightness of the umbrella. Adjust this function as you wish.

1807_tid_7.jpg
Parameters on the umbrella

Particles

Start the simulation with a standard Particle Distance of 20.0 and edit the Red Pins until you get a similar effect. I end here with a Particle Distance of 15.

1807_tid_8.jpg
Adjusting particle distances


Particle adjustments

To make the final stimulation, change the Particle Distance to 4.0.

1807_tid_9.jpg
Making small adjustments to the Particle Distance

Exporting

Now you should Export and save the umbrella in an OBJ format.

1807_tid_10.jpg
Settings to use when exporting your file as an OBJ





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