Turn off the simulation for a moment and check how the material lies. Then turn on the simulation again and move the Red Pins situated at the greatest distance from the center (as shown in the image) downwards and toward the center.
Draping the material
Marvelous Designer simulation
Later mark the umbrella and change the physical properties as described below. The most important parameter is Pressure, which controls the tightness of the umbrella. Adjust this function as you wish.
Parameters on the umbrella
Start the simulation with a standard Particle Distance of 20.0 and edit the Red Pins until you get a similar effect. I end here with a Particle Distance of 15.
Adjusting particle distances
To make the final stimulation, change the Particle Distance to 4.0.
Making small adjustments to the Particle Distance
Now you should Export and save the umbrella in an OBJ format.
Settings to use when exporting your file as an OBJ
Keywords: Arch-viz, Making of, City, Scene, Sci-fi
Keywords: Materials, lighting, caribbean, sea, scene
Readers Comments (Newest on Top)
(ID: 271096, pid: 0) Telespallalex on Mon, 28 April 2014 2:15pm Hi,
I'm tring to modeling your umbrella, but I can't add more than one pin on the garment. Why? I've tried using the W shortcut, like in the tutorials on the marvelous designer site, and I've looked for the add pin command in the menu, but it just wasn't there. Any idea?