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Demon Chaser - Chapter 1

By Tamara Bakhlycheva
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Date Added: 18th April 2013
Software used:
Photoshop, Maya, ZBrush, Misc

I used the same tools as I have already mentioned to model the trench coat. I didn't delete the faces from the back of the character yet as I'll do it later. I also merged extra polygons on the coat, because in the next step I'll add another trench coat plane above this one (Fig.25).

1703_tid_25.jpg
Fig.25


I added to the trench coat around the neck, collar and back. After this was done I could delete the original back polygons from the body mesh. I also stressed folds by creating hard edges (Fig.26).

1703_tid_26.jpg
Fig. 26


Now it's time to make the hands. I started with a simple mesh and did the thumb and palm first. I used box primitives to make the fingers. I split the phalanges and added additional edge loops. After that I duplicated the finger three times and scaled and attached these fingers to the hand (Fig.27).

1703_tid_27.jpg
Fig.27

Here is a simple block-out of the shoulder pad (Fig.28).

1703_tid_28.jpg
Fig.28





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