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Making Of 'The Fallout'

By Bruno Câmara
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Date Added: 16th April 2013
Software used:
3ds Max, Photoshop, Mudbox, ZBrush

I used a lot of references such as leather coats and vests, rusted and painted metal, worn army boots and pants, stitched and torn leathers, crowbars, etc. Most of the base textures I got from CGTextures.com and for specific details I hand-painted them using Mudbox. For example, the skin tattoos, leather scratches and dirt for the arms and chest (Fig.17 - 18).

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Fig.17
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Fig.18

I also used Mudbox to paint opacity maps to make some tears in the cloth and leather. It's cool to paint those because you can see transparency working in real-time (Fig.19).

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Fig. 19


Here's some dirt on the pants and boots using Mudbox stencils (Fig.20 - 21).

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Fig. 20

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Fig. 21





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