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Making Of 'The Fallout'

By Bruno Câmara
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| 6 Comments
| Comments 6
Date Added: 16th April 2013
Software used:
3ds Max, Photoshop, Mudbox, ZBrush

Retopology in Max

I wanted this character to be of a cinematic level, ready for rigging and animation, so I retopologized him using Max. First I decimated the whole character and exported it as an OBJ from ZBrush, and then I started modeling over the decimated surface using Max's Graphite Modeling tools (Fig.05).

1702_tid_fig05.jpg
Fig. 05


Some more examples can be seen in Fig.06.

1702_tid_fig06.jpg
Fig. 06





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Readers Comments (Newest on Top)
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(ID: 280737, pid: 0) Vlad on Thu, 12 June 2014 1:03pm
Really good work! I can just imagine how much work is to retopo the whole thing in 3ds max. but the end result is really great! Thx for sharing!
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