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Making Of 'You're Goddamn Right!'

By Riccardo Minervino
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| 3 Comments
| Comments 3
Date Added: 27th March 2013
Software used:
Maya, ZBrush

Detailing

To add details to my model, I used ZBrush's Spotlight tool. I overlapped my reference image on my model (Fig.10), and I projected the details, but only on the geometry - I dealt with the colors later (Fig.11).

1691_tid_Fig10.jpg
Fig.10
1691_tid_Fig11.jpg
Fig.11

The next step was to remove all the unwanted details, such as the glasses, and manually refine the skin (Fig.12).

1691_tid_Fig12.jpg
Fig.12

Texturing

Once the detailing was complete, I opened up the reference photo in Photoshop, and I removed all the visible details, in order to achieve a "diffuse-only" type of image (Fig.13).

1691_tid_Fig13.jpg
Fig.13


Then I went back to ZBrush again and used Spotlight to project only the color information this time over my model (Fig.14).

1691_tid_Fig14.jpg
Fig.14

I did the same process using various photos to cover the entire head (Fig.15), and then I generated the texture from the Polypaint (Fig.16).

1691_tid_Fig15.jpg
Fig.15
1691_tid_Fig16.jpg
Fig.16





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Readers Comments (Newest on Top)
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(ID: 190269, pid: 0) Andrea Lazzarotti on Tue, 02 April 2013 9:30am
Wow, nice tutorial!!! thanks Rikk
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(ID: 189293, pid: 0) Mike C on Wed, 27 March 2013 10:23am
Great breakdown! Awesome work... how did you get the iris to show the other side through the cornea? refractions?
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(ID: 189285, pid: 0) Chroman on Wed, 27 March 2013 9:54am
Amazing work! I like it how you achieved the mood with the lighting! :)
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