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Making Of 'Will you be my Valentine?'

By Rohith Rao
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Date Added: 4th March 2013
Software used:
Photoshop, Maya, ZBrush

Shading and Lighting

It's important to build shaders and lighting in an organized way. Creating a simple lighting setup before you start texturing is a very good idea. Here I used a studio lighting setup. Studio lighting and lighting environments are very different. I always have one key light where my light source is and then, depending on the model, one back light and also one fill light.

You can have shaders built with a color-correction plugin used for textures. In most cases this will enable you to adjust the shaders without 2D texture editing. I used a SSS shader and assigned all my textures to it (Fig.04).

1678_tid_Fig4.jpg
Fig. 04

I did a light rig, which gave me a good result. I used a sphere with normals facing inwards (Fig.05).

1678_tid_Fig5.jpg
Fig.05

It was important to remember to enable color management in the render settings. Then I checked the main light graph (Fig.06).

1678_tid_Fig6.jpg
Fig.06


For fill lights I just duplicated the back light and changed the temperature and intensity. If you think you need more lights in an image, you can always add additional fill lights (Fig.07).

1678_tid_Fig7.jpg
Fig.07

The most important thing is color correction in Photoshop. I rendered three render pass: ambient occlusion, matte and color (Fig.08). I always work with Levels, Curves, Selective Color and Color Balance adjustments.

1678_tid_Fig8.jpg
Fig.08

I hope you enjoyed this Making Of and you learned something from it. Thank you for taking the time to read it and feel free to email me your feedback.

1678_tid_Fig9.jpg



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Readers Comments (Newest on Top)
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(ID: 186347, pid: 0) Nitin Mahale on Tue, 12 March 2013 6:49pm
Yes, nice to see you have encouraged local culture into your work, love the characters and theme of the project, good work. BTW, I am also from Dubai...
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(ID: 184907, pid: 0) Shine on Tue, 05 March 2013 2:59pm
cool tut. Thanks for sharing....
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(ID: 184683, pid: 0) Hendrik on Mon, 04 March 2013 10:24am
Thanks for sharing!
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