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Classical Sculpture - Chapter 1

By Rafael Ghencev
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Date Added: 3rd January 2013
Software used:
ZBrush

Creating the base and apple

Next it's time to create the base to your model. You should be asking: why didn't I do the base from the beginning? I didn't do this at the beginning because I didn't want to limit my pose to the base. I prefer to try to get the best pose I can without worrying about the shape of my base. So now we can build a base and fit it onto the model. To create this, we want to build a cylinder in another 3D package, bring it into ZBrush and started to push it around using the Move brush to fit it to the model (Fig.29).

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Fig.29


After you have done this start to work with the Clay brush and adjust things to add some volume. Then flatten these to make it look like a rock (Fig.30).

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Fig.30

Then we can start to use the great Noise tool. This tool will help us a lot when creating the look of a rock. By playing with the curve and its strength you can create a good result (Fig.31).

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Fig.31


Using the Planar we can create some flat areas in the middle of the rock (Fig.32).

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Fig.32

To finish our prop, get a simple sphere and using Radial symmetry start to create the shape of the apple (Fig.33). With the basic shape sorted turn off the symmetry and bring some asymmetry to the apple.

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Fig.33





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