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Making Of 'Cereal Killer'

By Giovanni Casadei
| Your Rating:
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| 4 Comments
| Comments 4
Date Added: 10th December 2012
Software used:
Photoshop, Maya, ZBrush

Hair Passes

I preferred to model the cilias, eyebrows and sideburns to be able to control them better. With a lot of patience you can do this by modeling very thin cones, copying them and slightly modifying them. This adds a lot of realism to your model (Fig.14).

1634_tid_Fig14.jpg
Fig.14

As for the hair on the ears, the clothes and the beard, I used Shave and Haircut and exported about 10 single passes in Nuke (Fig.15).

1634_tid_Fig15.jpg
Fig.15

Compositing

I exported the following passes from V-Ray: light passes of each light in the scene, diffuse, rawGI, SSS, specular, rawReflection, reflectionFilter, rawShadow, rawRefraction, refractionFilter, 2 multimatte with a few objects I wanted to change a bit, ambient occlusion, 10 hair passes, and ZDepth.

Once I'd composited it all (Fig.16) I used Photoshop to add the cigar smoke and I changed the color curves a bit.

1634_tid_Fig16.jpg
Fig.16

This is the final image (Fig.17).

1634_tid_Fig17.jpg
Fig.17



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Readers Comments (Newest on Top)
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(ID: 171924, pid: 0) Rocko on Sun, 16 December 2012 3:45am
outstanding super amazing
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(ID: 171329, pid: 0) Ant1fact on Wed, 12 December 2012 6:02pm
Great piece of art! @Warex3d No, he does not mean serial ... sigh.
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(ID: 171219, pid: 0) Warex3d on Tue, 11 December 2012 5:04pm
you mean serial?
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(ID: 170987, pid: 0) Gianluca on Mon, 10 December 2012 10:14am
Great Tutorial. Great Image.
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