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Making Of 'Loftslag Blade'

By David Munoz Valezquez
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Date Added: 27th September 2012
Software used:
Photoshop

I then started to add brown and dark green to areas of the painting. I decided that to achieve the feel I wanted the character had to be in a neutral place. I tried in front of an ice chamber, but that looked a little too obvious. I really wanted to avoid him looking hidden or surrounded by too many different features. I wanted him to look as if he was free to roam any environment he chose (Fig.05).

1600_tid_Fig05.jpg
Fig. 05

I got rid of the cave and placed him in an open, neutral place. I tend to change my mind quite a lot when painting but I always try to keep the same concept in mind. I added some icy forms to his back that looked a little bit like wings. The idea behind this was to adjust his form and make him look less like a typical human soldier (Fig.06).


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Fig. 06

I got rid of the details in the background to make it look a bit like a wall that wasn't too defined. I started to add some lighting and played with some different colors so that the character contrasted with the background whilst still looking integrated with it. I also continued to develop the clothing (Fig.07).

1600_tid_Fig07.jpg
Fig. 07





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