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Making Of 'Spring Breeze'

By Nicolas Fu
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Date Added: 3rd September 2012
Software used:
3ds Max, Photoshop, ZBrush

Because of using mental ray, I choose mr Prim for the hair in Environment and Effects. This way I was able to get the best effect regardless of the rendering quality or speed (Fig.37).

1582_tid_fig37.jpg
Fig.37

Rendering

Once I'd finished with all the settings, the next step was the final render. My rendering size was 3200 x 2400 and I rendered hair, AO, ZDepth, SSS mate, Diffuse Color and ObjectID passes (Fig.38).

1582_tid_fig38.jpg
Fig.38


Compositing

I used Photoshop and After Effects for compositing; Photoshop for rough results and After Effects for the details. I used photos for the background and some plants were rendered in 3ds Max (Fig.39).

1582_tid_fig39.jpg
Fig. 39

I imported the image into Photoshop and adjusted some of the levels like color, contrast, saturation and hue etc (Fig.40 - 41) to make the image match the original painting more closely.

1582_tid_fig40.jpg
Fig. 40





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Readers Comments (Newest on Top)
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(ID: 210930, pid: 0) Milad on Fri, 09 August 2013 11:43pm
great work,thanks for sharing,i learnt alot
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(ID: 146400, pid: 0) Flynn on Tue, 04 September 2012 3:48am
Great work! Didn`t expected that it was made in 3d packages.
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