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Making Of 'Mustang 1970 Mach 1'

By Tom Isaksen
| Your Rating:
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(36 Votes)
| 237098 Views
| 15 Comments
| Comments 15
Date Added: 24th August 2012
Software used:
3ds Max, V-Ray, ZBrush

Half of the car was done, and all I needed to do was spilt up the parts and mirror. I used instancing whenever possible so that any changes I made were automatically mirrored to the other side of the car (Fig.11 - 12).

1578_tid_fig11.jpg
Fig.11
1578_tid_fig12.jpg
Fig.12

At this stage I like to add thickness to the chassis, so I used a Shell modifier to give each part a few millimeters thickness. Note that I ticked Select Inner Faces when creating the shell. It should be noted that adding a Shell modifier changes how your mesh subdivides and you will have to add more edges to control the shape (Fig.13).

1578_tid_fig13.jpg
Fig.13

With the inner faces selected I chose to unwrap; this automatically isolated the backside of my mesh. I did a planar unwrap. I didn't worry about perfect unwrapping at this point; I simply wanted to define my unwrap seams while I had the correct polygons selected, to save time (Fig.14).

1578_tid_fig14.jpg
Fig.14


Now I unwrapped the rest of that mesh by applying UV unwrap on the whole object, so now I had a perfectly positioned seam between the front and back of the mesh. At this point I could have chosen to improve the unwrapping in 3ds Max to create nice, even UV-coordinates, but instead I used the UV Mapper plugin for ZBrush to unwrap my mesh once I had defined the seams. You only need to create UV coordinates on the parts you plan to texture (Fig.15).

1578_tid_fig15.jpg
Fig.15





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Readers Comments (Newest on Top)
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(ID: 170843, pid: 0) Pie on Sun, 09 December 2012 1:52pm
can you please make video tutorial of car modeling
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(ID: 157865, pid: 0) FNSB13 on Wed, 24 October 2012 2:37pm
Very Nice. Geat jobe Nice color and light
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(ID: 157130, pid: 0) Bruno on Sat, 20 October 2012 5:01pm
very nice tutorial. You went on with the details on the rendering, which is great.
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(ID: 155738, pid: 0) Mihauke on Sat, 13 October 2012 10:00pm
Can u upload max project with blueprints set up?
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(ID: 155737, pid: 0) Dzikhauak on Sat, 13 October 2012 9:58pm
Can you upload max project with blueprints set up? Im new and what ever i do bp doesnt fit (top and left view). Maybe its fault of those bp? I dont know thats why i ask - please upload max project with bp.
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(ID: 147326, pid: 0) Bram Deprins on Thu, 06 September 2012 1:33pm
Great detailed tutorial and very nice render, Thank you very much!
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(ID: 145532, pid: 0) Jorpaes on Sat, 01 September 2012 7:28pm
reflection on dry ground?
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(ID: 145454, pid: 0) Tom Isaksen on Sat, 01 September 2012 3:36pm
Two further tips might come in handy...1) Remember to disable Affect Backdrop in Vray Color Mapping settings when you render with background image... 2) to get the ground plane to create correct reflections, assign your HDRI map to the diffuse of the base material in the WrayMtlWapper and tick off Matte for refl.
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(ID: 145377, pid: 0) Jay Padhya on Sat, 01 September 2012 10:55am
wonderful render + tutorial !!! I am having problem with vraymtlwrapper + vraydomelight ground plane not completely disappearing( semi transperent) I tried to change rece
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(ID: 145101, pid: 0) Jolyon Way on Fri, 31 August 2012 2:22pm
Great tip on using a displacement map on the interior of the headlamp. Never thought to do that before. Great work!
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(ID: 144786, pid: 0) Rax on Thu, 30 August 2012 4:45pm
wow. looks so real.
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(ID: 144580, pid: 0) Tom Isaksen on Wed, 29 August 2012 6:35pm
Thanks for the great comments... happy you guys found my tutorial useful.
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(ID: 144415, pid: 0) Josh Purple on Wed, 29 August 2012 6:16am
OUTSTANDING :) ! Thank you!
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(ID: 144160, pid: 0) Tredistudio on Tue, 28 August 2012 8:59am
Faboulous, I love Mustang, and your is perfect full detailed
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(ID: 143396, pid: 0) Ericducos on Fri, 24 August 2012 7:21pm
Really nice and detailed explanation + great result. Thank you.
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