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Making Of 'Evasion'

By Sebastien Rousseau
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Date Added: 28th March 2011
Software used:
3ds Max, Photoshop, mental ray, ZBrush, Misc

Fig.04 - 05 show the final mesh rendered in Octane Render.

157_tid_image_04.jpg
Fig. 04

157_tid_image_05.jpg
Fig. 05

Personal Art Process

The inspiration for this image was a speed painting I'd done a long time ago (Fig.06). I really liked the way that the neck is broken and the body moving forward, so I decided to make this painting the foundation for "Evasion".

157_tid_image_06.jpg
Fig. 06



Each time I finish a certain amount of work, I really like to move some distance away from the technical parts and do a paintover to re-challenge the art direction. With this technique the illustration can evolve and new ideas can emerge.

In Fig.07 you can see that I did a paintover with a WIP character version and then quickly created the art direction for the background.

157_tid_image_07.jpg
Fig. 07




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Readers Comments (Newest on Top)
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(ID: 39443, pid: 0) Jarlei on Sat, 02 April 2011 11:27pm
How long to render the scene?
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(ID: 39084, pid: 0) OLO on Mon, 28 March 2011 12:04pm
Great mental ray tips!! Thanks :)
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