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Lighting & Rendering in 3dsmax using mental ray - Interior

By Nabil Chequieq
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| 6 Comments
| Comments 6
Date Added: 16th July 2012
Software used:
3ds Max, Photoshop, mental ray

For the wall I've used a little bit of noise in a Bump map (Fig.04), and for the glass I've used a different kind of materiel called ProMaterials, with personal settings (Fig.05).

1561_tid_fig_04.jpg
Fig. 04

1561_tid_fig_05.jpg
Fig. 05


Let's take a look at the Exposure Control (8 - keyboard shortcut key). You can see the settings I'm using in Fig.06.

1561_tid_fig_06.jpg
Fig. 06





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Readers Comments (Newest on Top)
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(ID: 199940, pid: 0) Efferre on Tue, 28 May 2013 6:56pm
looks fine! excellent tutorial, bravo!
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(ID: 175951, pid: 0) Marta on Fri, 11 January 2013 4:43pm
Hello ! Very good tuturial. Any reason why I can only render camera 1 ? Camera 2 gets stuck on 91.7 photon emission. Please help !
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(ID: 135897, pid: 0) Nazar on Wed, 25 July 2012 7:44pm
Sorry, no SA, and the AO (Ambient Occlusion)
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(ID: 135753, pid: 0) Pocahontas on Wed, 25 July 2012 8:50am
So wonderful,i also learned sth from this tutorial,thanks
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(ID: 135747, pid: 0) Nazar on Wed, 25 July 2012 7:52am
I understand that the SA was rendered separately, for the second pass? Why not make it right in the list of render elements?
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(ID: 133577, pid: 0) Maranoid on Mon, 16 July 2012 11:14am
Wow, thanks man! Some little things in there I didn't even know of. This is gonna help me get my render times down by quite a lot!
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