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Lighting & Rendering in 3dsmax using mental ray - Interior

By Nabil Chequieq
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(22 Votes)
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| 7 Comments
| Comments 7
Date Added: 16th July 2012
Software used:
3ds Max, Photoshop, mental ray
1561_tid_fig_12.jpg

Hi and welcome to my tutorial. My name is Nabil Chequieq, from Morocco, and in this tutorial you will learn how to light and set up some materials that will give a good result while also having a fast render time.

To start, make sure you are working in a metric unit with realistic proportions. First I've used a daylight system (Fig.01).

1561_tid_fig_01.jpg
Fig.01

Change the setting of the sunlight and skylight to mr Sun and mr Sky. For the fast calculation of global illumination, let's activate mr Sun Photons (Fig.02).

1561_tid_fig_02.jpg
Fig. 02


Now let's take a look at some materials. Actually, I prefer to render some objects with ambient occlusion in Max before doing an occlusion pass. For that, the arch+design materials have a section called Special Effects where we can activate Ambient Occlusion (Fig.03).

1561_tid_fig_03.jpg
Fig. 03



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Readers Comments (Newest on Top)
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(ID: 291528, pid: 0) Edwin on Wed, 13 August 2014 5:43am
im very interested with mental ray rendering, do you have a data set for this tutorial?
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(ID: 199940, pid: 0) Efferre on Tue, 28 May 2013 6:56pm
looks fine! excellent tutorial, bravo!
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(ID: 175951, pid: 0) Marta on Fri, 11 January 2013 4:43pm
Hello ! Very good tuturial. Any reason why I can only render camera 1 ? Camera 2 gets stuck on 91.7 photon emission. Please help !
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(ID: 135897, pid: 0) Nazar on Wed, 25 July 2012 7:44pm
Sorry, no SA, and the AO (Ambient Occlusion)
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(ID: 135753, pid: 0) Pocahontas on Wed, 25 July 2012 8:50am
So wonderful,i also learned sth from this tutorial,thanks
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(ID: 135747, pid: 0) Nazar on Wed, 25 July 2012 7:52am
I understand that the SA was rendered separately, for the second pass? Why not make it right in the list of render elements?
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(ID: 133577, pid: 0) Maranoid on Mon, 16 July 2012 11:14am
Wow, thanks man! Some little things in there I didn't even know of. This is gonna help me get my render times down by quite a lot!
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