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Making Of 'Guitarist'

By Gun Phil Park
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Date Added: 2nd May 2012
Software used:
Maya, ZBrush

Texture

The texture was created in ZBrush. I used Polypaint for the body and Zappink for the guitar (Fig.08 - 09). Before painting the body I changed the material to SkinShade4. I combined the Standard brush, Color Spray stroke and Alpha 07. Fig.10 shows the settings for the brush I used for texturing.

1527_tid_8.jpg
Fig.08

1527_tid_9.jpg
Fig.09

1527_tid_10.jpg
Fig.10

Hair

When I created the hair I checked the Dynamic option and generated the hair using the time slider bar until I was happy with the starting point. Then I reshaped the hair follicles until I had a nice hair flow using the Move and Rotate tool. I also played around with the hair system options to adjust the volume, curl and color etc. I checked the Hair with Rendering option and continuously tweaked the hair follicles. I changed the hair shape until I was getting results I was happy with (Fig.11).

1527_tid_11.jpg
Fig.11

Skin Shader

I put the color map into Photoshop and adjusted it to create diffuse, epidermal, and subdermal maps (Fig.12). The diffuse texture was de-saturated from the color texture created in ZBrush while the epidermal, and subdermal textures became more saturated.

1527_tid_12.jpg
Fig.12





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Readers Comments (Newest on Top)
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(ID: 160492, pid: 0) Milan Pad on Tue, 06 November 2012 8:15pm
I am sure that millions of people have learnt something from your tutorial & have left without even thanking you by posting comment. You're truly inspiring artist. Thanks for this...
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(ID: 125208, pid: 0) Themiya on Thu, 14 June 2012 4:48pm
I really like your work and specially the hair shading you have done. Would like to see a tutorial how you doing the hair and shading with mental ray...
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