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Stylizing Toons: Chapter 1 - Concept and Modeling

By Jose Alves da Silva
| 173437 Views
| 2
Software used:
3ds Max

Fig. 41

-Select the polygon in the nose area and extrude it about 0.07m.
-The nose might split as we extrude the polygon, if it is facing outwards. If that happens, select the edge nearer the symmetry plane, and pull it to the other side of the mirror, the vertexes will weld automatically.
-Select the edges at the tip of the nose with the exception of the edge at the mirror plane.
-Use the Chamfer dialog box and insert a Chamfer amount of about 0,02m to make the nose "round".

Fig. 42

-Select the 2 polygons that define the eyes.
-Click the Inset dialog box and insert an Inset Amount of about 0,016m.
-Create a new edge loop at the brow area.

Fig. 43

-Select the polygons of the brow area and pull it forward and slightly upwards.
-Move the vertexes to shape the area around the eye and cheeks (Please check the figure).

Fig. 44

-Select the polygons under the snout (as in the figure).
-In a Side view move the vertexes to create the mouth.

Fig. 45

-Select the polygon at the front of the mouth.
-Create an edge loop around the lip area (check figure).

Fig. 46

-Move the vertexes according to the figure to define the mouth area.

Fig. 47

-Select the inner polygons of the ears.
-Use the Inset Dialog box with an Inset amount of about 0,02m.
-Push the vertexes inside the ears inward to create a cavity.

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