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Making Of 'No More Waiting'

By Herner Quintero
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Date Added: 6th January 2011
Software used:
3ds Max, Photoshop

Lighting

We put a VraySun in as the main light source and then we enhanced the environment using focal lights (Fig.09 - 12).

[imgf:10]

[imgf:11]

[imgf:12]


[imgf:13]

Rendering

We normally set the scene with normal presets to help with time at this point. For indirect lighting we usually use an Irradiance map as primary and Brute-Force as secondary. In this project we generated these render elements: Alpha, Reflection, Specular, ID, Shadow, Unclamped Color and Zdepth.

Post Production

In the final step we imported the render elements into Photoshop and then started to work with layer modes until we got what we wanted, that scratchy look. We completed this piece in about 48 hours (Fig.13).

[img:1]
Fig.13



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Readers Comments (Newest on Top)
avatar
(ID: 118871, pid: 0) Lucas on Mon, 21 May 2012 2:31pm
WOW! That's awesome! One of the most awesomes works here of the site! Congratz! =)
Munkybutt's Avatar
(ID: 33361, pid: 832431) Eydi (Forums) on Fri, 14 January 2011 11:39am
Hey this is very nice image :D and also a making of :)
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