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Making of 'Once Upon a Time...'

By Gustavo Groppo
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(39 Votes)
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| 11 Comments
| Comments 11
Date Added: 27th June 2011
Software used:
3ds Max, Photoshop, V-Ray, Misc

Texturing and Shading

As in all jobs that I have already created, the shaders of this work are all VrayPowerShader.
My texturing method is to use blend materials. This gives me a lot of control, because for the same object I create shaders and materials that are placed in separate layers and separated by masks or colors. In this speed limit signal example, I created two materials: a base material that is the painting of the plate and a layer above, separated by a mask, a rust tileable texture (Fig.06a - b).

141_tid_fig6a.jpg
Fig.06a

141_tid_fig6b.jpg
Fig.06b

For texturing the road, I created a base map of asphalt and above this I added details such as patches, sand, scuffs and holes, which were separated by different channel mapping (Fig.07).

141_tid_fig7.jpg
Fig.07

Lighting and Rendering

For a desert, there's nothing better than a sun at almost noon. Any other type of lighting would not characterize the look I envisioned for this work (Fig.08).

141_tid_fig8.jpg
Fig.08

The image is illuminated with a V-Ray Sun working together with the V-Ray Physical Camera, which affords real control of exposure, shutter speed, ISO, and vignetting (Fig.09).

141_tid_fig9.jpg
Fig.09



Post-production and Final Touches

As mentioned earlier, the Sun lighting was essential to give the mood of the scene, but after the render finished, I missed a stain that referred to an old photo with the colors desaturated and more worn by time. See the raw render in Fig.10.

141_tid_fig10.jpg
Fig.10

Also in post-production, I added the rest of the environment, like the mountains in the background, the sky, and a Z-Depth pass (Fig.11 - 12).

141_tid_fig11.jpg
Fig.11

141_tid_fig12.jpg
Fig.12

With all these elements together on my canvas, I used Photoshop tools like Levels, Curves, and selective color to balance them with each other.

Finally, I added some scratches and with Adobe Lightroom I added grain and chromatic aberration to get a better photo look (Fig.13).

141_tid_fig13.jpg
Fig.13

I hope you enjoyed this brief explanation of my method of working. I'd like to thank the 3DTotal crew for giving me the opportunity to share my knowledge with other artists!



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Readers Comments (Newest on Top)
avatar
(ID: 187707, pid: 0) Yuval on Tue, 19 March 2013 9:37am
great piece of art! how did you achive this dirty chrome shader on the front car panel?
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(ID: 155291, pid: 0) Riaz on Thu, 11 October 2012 12:21pm
Wow Awesome work ...
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(ID: 125523, pid: 0) Richard Clark on Sat, 16 June 2012 5:55am
This is outstanding work! Really intriguing composition too.
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(ID: 87348, pid: 0) Push on Sun, 19 February 2012 5:33am
Excellent work. I like it.
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(ID: 48039, pid: 0) Sherman Cammack on Sun, 14 August 2011 4:41am
Awesome work! It reminded me of driving through Utah heading towards the salt flats on Interstate 80 in my 98 Mustang GT. Hope to see more of your work, thanks for sharing.
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(ID: 47272, pid: 0) Mirko on Tue, 02 August 2011 7:31am
Thanx for sharing this great work!
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(ID: 46901, pid: 0) Stanbg65t on Mon, 25 July 2011 10:38am
nice - very nice. love your work
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(ID: 45894, pid: 0) Bram Deprins on Thu, 07 July 2011 7:12pm
Thank you for sharing! You did a great job of recreating the mood for that particular scene in No country for old men, which is a great movie!
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(ID: 45656, pid: 0) Uriel Silva on Mon, 04 July 2011 10:17pm
It remembered me The Walking Dead. :) Very nice work, btw!
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(ID: 45437, pid: 0) David on Thu, 30 June 2011 10:56pm
Anyone else reminded of No Country for Old Men? Excellent behind the scenes.
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(ID: 45178, pid: 0) Mohsen on Mon, 27 June 2011 7:33pm
so happy for this section
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