Creating and Animating 3D Strokes in 3ds Max and Maya

Introduction

In this tutorial Dror Lazar explains how to bind objects to curves and how to animate them according to the shape of the curves. He first goes through the straight forward method using 3Ds max and then shows the equivalent in Maya; creating non-linear workflow that allows object modification and curve replacement, using the Maya nodes system.

Part 1

Duration: 06 minutes 40 seconds | Size: 51.6mb

Part 2

Duration: 06 minutes 40 seconds | Size: 56.0mb

Part 3

Duration: 06 minutes 40 seconds | Size: 60.7mb

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Part 4

Duration: 06 minutes 40 seconds | Size: 57.6mb

Part 5

Duration: 06 minutes 40 seconds | Size: 65.4mb

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