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Making Of 'Lost Signal'

By Tarik Ali
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Date Added: 17th March 2010
Software used:
3ds Max

Using Photoshop and the texture "camouflage03" from V08:R2 - Total Textures "Vehicles" I made an initial base layer. Another diffuse map with the texture "hull06b.jpeg" from V07:R2 - Total Textures "Sci-Fi" broke up the simple base layer and gave it more interest and purpose.

Total Textures

1316_tid_all_cd_artwork.jpg
Total Textures Collection V1 - V19



With the new layer selected, I turned the opacity mode to multiply (Fig.11) Along with a few wear and tear areas, I kept adding layers to build you the texture (Fig.12).

1316_tid_image_11_texture_manipulation.jpg
Fig. 11
1316_tid_image_12_texture_map.jpg
Fig. 12


For Fig.13 I used texture "number_16.jpeg" from the Total Textures V7 - Sci-Fi DVD. I also used texture "rocket13b.jpg", again from the Sci-Fi texture collection, as an overlay for several parts of the model (Fig.14).

1316_tid_image_13_logo_texture.jpg
Fig. 13

1316_tid_image_14_pipe_robot_part.jpg
Fig. 14

Post - Production

The image was rendered out in several layers to allow more control in this stage of production. The effects of the sand were a combination of separate render passes and Photoshop custom brushes which I found worked nicely. 

Conclusion

Here is the final image (Fig.15). Minimal colour adjustments were done to give the image the atmosphere I was after.

1316_tid_image_15_final_render_robot.jpg



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