Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Underground Escalator'

By Lionel Verlinden
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 66159 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max

Rendering parameters

Here are the settings of my final rendering for this project (the values that you can see in these images are the values that I used for the high-resolution version, at 4000*2000 pixels):

1279_tid_settings-rendering1.jpg
Fig. settings-rendering 1

1279_tid_settings-rendering2.jpg
Fig. settings-rendering 2

Post-production

The post-production was done in Photoshop. I'll explain all of the effects that I applied on the image because there is a big difference between the image without the post-production and the final image.

1279_tid_wireframe.jpg
Fig. Wireframe

1279_tid_underground-escalator-dirt.jpg
Fig. underground-escalator-dirt


1279_tid_underground-escalator-postproduction.jpg
Fig. underground-escalator without post-production

Before adjusting the brightness, contrast and colour, I did some corrections on the reflection. 
After the rendering I had some noise on the metal on the interior side of the escalator, and I used the tool stamp to remake a good reflection. You can see the correction made in the following images.

1279_tid_reflection.jpg
Fig. Reflection
1279_tid_reflection-correct.jpg
Fig. Corrected Reflection

So, for the first step in my post-production work, I applied a "levels" layer to adjust the brightness and contrast (I'll improve it later with others layers, too).

1279_tid_underground-escalator-levels.jpg
Fig. underground-escalator-levels

Next, I duplicated the layer with the levels and applied a blur at 10-15 to the image. I made this effect so I could obtain a slight glow on the entire image, and to darken some parts of the image as well. I set this layer to either "overlay" or "soft light", and I played with the opacity of it, too.

1279_tid_underground-escalator-blur.jpg
Fig. underground-escalator-blur





< previous page next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Gallery Image.



Keywords: Arch-viz, matte-painting, Blender, scene, Photoshop

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (6)
Comments 0 Views 2723

Tutorial

Gallery Image.



Keywords: KeyShot, Car, Scene, 3ds Max, Texturing

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 0 Views 10210

Tutorial

Gallery Image.



Keywords: Photoshop, Environment, Scene, Tutorial

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 0 Views 10742

Tutorial

Gallery Image.



Keywords: Photoshop, Scene, Mood

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 7362
Readers Comments (Newest on Top)
avatar
(ID: 107453, pid: 0) Ahmad Dadouche on Tue, 17 April 2012 3:09pm
wawww its soo amazing site
Add Your Comment