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Making of 'Private Goofy'

By Jaime Otegui
| Your Rating:
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(12 Votes)
| Comments 9
Date Added: 18th July 2011
Software used:
3ds Max, Photoshop


I'm not a setup expert, but I wanted to pose the character for the final render, so I created a biped with the size of Goofy and applied a skin modifier to the different parts of the model. Then I fitted the envelopes to match the model, so I could pose the character (Fig.09).

Fig. 09


Although Goofy is a cartoon character, I wanted to achieve a realistic illumination, so I choose mental ray as I said before. I used two area lights (photometric) with an angle of 45 degrees off the camera; this way I was able to add volume to my model. I did not use Global Illumination because Final Gather worked just fine for me in this case. Final Gather presets usually works fine to me, so I just made a couple of changes to achieve the final result (Fig.10).

I did two renders. In this case I did not want to add Zdepth to my final image, so I just did a beauty and an ambient occlusion pass. I wanted to create the background in Photoshop so I rendered Goofy over a matte/shadow plane to keep the shadows on the ground.

Fig. 10


I took these two render passes to Photoshop. I then put the ambient occlusion pass over the beauty render in Multiply mode with an opacity of 44 because at 100% the model looked too dark in the occluded areas.

Finally I added the background (a circular color gradient) on the bottom of the layer stack and a few layers over it to control the final curves, exposure and brightness and contrast of the final image (Fig.11).

Fig. 11

And here's the final image (Fig.12).

Fig. 12

Final Thoughts

As a conclusion, I would to thank the guys at 3DTotal for including my image on this great site and for giving me the chance to share my thoughts about my render on it. I hope some of these tips can help you in creating your renders.

If you have any questions or comments feel free to email me.

"Do everything by hand, even when using the computer"
Hayao Miyazaki

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Readers Comments (Newest on Top)
(ID: 132003, pid: 0) Aaron on Tue, 10 July 2012 4:10pm
Hello firend. I am modeling another character, but the face is kind the same as Goofy. I did the jaw, but for the head, did you wield it together or is it another geometry? Because everything looks so sharp. Oh and did you use turbosmoort or edge loops to create everything :)
(ID: 29721, pid: 0) Ravi on Tue, 14 December 2010 12:09pm
hi jaime i m new in 3ds max so i havent know much more about character modeling but its really good work .................congrets...
(ID: 14760, pid: 0) Saif on Wed, 14 July 2010 5:23pm
i would like 2 model dat animation step by stp
(ID: 10873, pid: 0) Stalin on Fri, 21 May 2010 12:23am
Hola Jaimote, felicidades por el trabajo, tengo una pregunta, regularmente que tiempo tardas en hacer un modelo asi??? cuantas horas inviertes en esto??? Felicidades de nuevo. Google translator: Jaimote Hello, congratulations on the job, I have a question regularly longer it takes to make a model like this?? how many hours you invest in this?? Congratulations again.
(ID: 10872, pid: 0) Jaimote on Thu, 20 May 2010 6:41pm
Thanks for your kind comments!!!
(ID: 10870, pid: 0) Trololo on Thu, 20 May 2010 2:51am
I love the textures!
(ID: 10869, pid: 0) Emanoel Castro - @emanoelcastro on Wed, 19 May 2010 1:31pm
Very nice Jaime! Good references and a wonderfull work!
(ID: 10866, pid: 0) Guillaume on Tue, 18 May 2010 3:36pm
I'm not as talented as you're but I tried to model the same disney character :
Munkybutt's Avatar
(ID: 50615, pid: 791075) Chunkymunky (Forums) on Mon, 17 May 2010 3:18pm
I loved this when I first saw in on the forums, it's already so cool to see 2D cartoons turned 3D, but only when they are done well....and this one certainly is! Great breakdown steps of creating Goofy, real nice :)
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