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La Ruelle Lighting: Fog / Mist (Damp) At Night-Time

By Andrzej Sykut
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Date Added: 18th April 2011
Software used:
3ds Max, V-Ray

Next thing was to set up the road surface (Fig.03). A simple Vray material, VrayDisplacement modifier, and we are good to go.

1219_tid_image_03.jpg
Fig. 03

First light I've placed was the spherical Vray Light in place of the main lamp (Fig.04).

1219_tid_image_04.jpg
Fig. 04


I started with a very, very saturated orange. I actually did it with the all other lights as well - I have a tendency to use strong, colored lights that sometimes get the better of me. That usually gets fixed in later stages. That first light was duplicated along the stairway, lighting up the way into the image. It took some tweaking of their placement and strength - finally I decided to place them on the left wall, and add one on the right (Fig.05).

1219_tid_image_05.jpg
Fig. 05

Now it's time for the windows. I started by placing a Plane (default type) Vray Light in place of the closer window on the right wall (Fig.06) - kind of by accident really, as it was supposed to be the other window. But that placement gave me a nice illumination of the left building, picking up the bump detail there, so I decided to keep it. I did try the other window, but didn't like it as it lit the arch wall way too much.

1219_tid_image_06.jpg
Fig. 06

The same way I lit up the little square window above the arch (Fig.07). A little trick here. As you may have noticed, I use double-sided lights. It's just for preview purposes, as it illuminates the window behind it, giving me a clue that the window is bright - without me having to do it 'the proper way'. It looks wrong, but good enough to experiment with placing window lights, and will be fixed shortly.

1219_tid_image_07.jpg
Fig. 07

Somewhere at this stage, I've turned the fog on. It took me a while to find the right settings - it's good to know general scene dimensions, but it's a case of trial and error (Fig.08). It's worth noticing, that the fog absorbs quite a lot of light, making the image darker than before - and requiring some adjustment to the lights - main light intensity was bumped up to 700.

1219_tid_image_08.jpg
Fig. 08





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(ID: 44808, pid: 0) Giovanni on Thu, 23 June 2011 7:14am
Great tut, thanks!
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(ID: 40668, pid: 0) APrather on Wed, 20 April 2011 6:35pm
Too bad cannot see everything in setting... picture's too small.. no way to expand it.
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(ID: 40592, pid: 0) JOBATEck EL-ATTAF on Tue, 19 April 2011 11:01am
iT'S ONE OF MOST GRATEST 3D WORK CONTINIOUS MAN EAT 3D
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