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Making Of 'Razper'

By Dhilip Kumar
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Date Added: 1st November 2010
Software used:
3ds Max, Photoshop

Next I added dirt and scratches to the bike to avoid having a CG look and make it more grounded and convincing. I wanted to suggest the bike belonged to somebody or was used in the army (Fig.16 - 17). I used a combination of Hard and Airbrushes with Scatter parameters to achieve the desired look.

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Fig. 16

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Fig. 17

The nature of the materials of the bike are mainly shown through the highlights. The design required less of a polished surface to make it more stealthy and sharp. To me polished vehicles represent luxury rather than combat (Fig.17).

I added decals to represent that the bike has been manufactured by a company for a squad or a team (Fig.18).The lights I added were to augment the aggressiveness of the bike, which is very important for a combat vehicles (Fig.18 - 19).

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Fig. 18


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Fig. 19

I made the background darker in a manner to draw more attention to the vehicle. It's always better to have a plain background with depth to highlight designs. I also added a little color balancing (Fig.20).

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Fig. 20

Here's the final image (Fig.21). I hope you guys enjoyed this Making Of and it was useful. Thank you very much for reading!

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Fig. 21


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Readers Comments (Newest on Top)
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(ID: 26169, pid: 0) Stev0h! on Mon, 01 November 2010 5:53pm
Great render and final result, Dhilip - any chance of a tute on how you modeled those killer tire treads?! thx!
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