Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Making of 'Red Hulk'

By Fabio Bautista
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(9 Votes)
| 92477 Views
| 0 Comments
| Comments 0
Date Added: 11th January 2010
Software used:
3ds Max, ZBrush, Misc

118_tid_005Rulk_sculpt2.jpg
Fig. 05

Once the overall anatomy was defined, I started working on each specific body part, starting with the head. From the beginning I was looking for an extremely angry expression and to get this I had to work hard on his face. By using brushes such as Standard and Inflate, I started to give volume to the eyebrows area, eyelids and cheeks and by using the Slash1 brush I added and defined the expressive lines of the forehead, nose and the contour of the mouth. To define the lips I used the Pinch brush (Fig.06a & 06b).

118_tid_006aRulk_face1.jpg
Fig. 06a

118_tid_006bRulk_face2.jpg
Fig. 06b

To sculpt the hair, I added three subdivision levels and used the SnakeHook brush to pull the vertices gently from the surface. Then a further subdivision was necessary to define the hair style (Fig.07). With the pants I followed a similar process; first I used the Move brush to give shape to the rips, then I added a new subdivision and once again used the SnakeHook brush to pull the mesh, and finally I added some folds, making use of the Standard brush with the alpha 39 (Fig.08).

118_tid_007Rulk_hair2.jpg
Fig. 07

118_tid_008Rulk_pants.jpg
Fig. 08


There was still work to be done on final details of the body, so I subdivided once again and made use of the LazyMouse mode to create veins, arteries and to define the anatomy further. Finalizing this session, I added some details such as blemishes and wrinkles on the skin by using different alphas, some of these custom alphas (Fig.09a & 09b).

118_tid_009aRulk_sculptfinal1.jpg
Fig. 09a




< previous page next page >
 
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Tutorial

Gallery Image.



Keywords: character, creature, zbrush, armored,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 3794

Tutorial

Gallery Image.



Keywords: character, warrior, creature,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 38093

Tutorial

Gallery Image.



Keywords: cartoon, closet, monster, character,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 4 Views 68036

Tutorial

Gallery Image.



Keywords: judge death, creature, monster, skeleton,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 145065
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment