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How to build and destroy a procedural Wall

By Augusto Lombardi
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max

Now we have all the events and operators in the right position so we can set the operator parameters to complete the ParticleFlow initialisation. You can take a look at the image below and use the same settings on your ParticleSystem.

1170_tid_particle4.jpg

1170_tid_particle5.jpg




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