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Vray render - using IRR and Quasi Monte Carlo

By Hao Ke La
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Date Added: 9th December 2009
Software used:
3ds Max

Click Render...

1162_tid_13.jpg
Looking better, but in my opinion it is still too bright. This step is up to you, I will decrease the Vray light mutiplier a little bit more (down to 6). Click render.

1162_tid_14.jpg
Enough for me. Let's begin making more warm feeling by adding the sunlight. I used Target Direct light.

1162_tid_15.jpg
1162_tid_16.jpg 1162_tid_17.jpg

Click Render.

1162_tid_18.jpg
Last step is to put some furniture in and set up a high render for final image. Go to Irradiance map, choose High for current preset and change HSph. Subdivs to 25 (you can put this value higher to get higher quality , but 20-30 is good enough).

1162_tid_final_vray.jpg

For further improvement, saving this final render image as .TGA file. I used Photoshop for the background and color balance...Here is final image.

1162_tid_final_vray.jpg
And that is all about this tutorial. Thank you for taking time reading this tutorial. if you have any questions, contact me at kehaola@gmail.com.




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