Material Tutorial: Leather in 3DS Max
By Florence Design Academy
| 11658 Views
| 0 Comments
Date Added: 10th July 2009
3ds Max, Photoshop
This will give you a texture like the skin of a snake (Fig.08). You will have three parameters in the filter that you can change. Basically this is already a "map" that you can use in 3ds Max as a Bump map. It will give you quite good results.
To make it a bit more interesting you can return to Photoshop and duplicate the layer of the leather (Fig.09). Change the copied layer from Normal to Multiply. This will allow you to add different colours on the original layer without losing the black leather shapes that the filter has created. Choose an irregular brush and try to create a natural looking brown colour (Fig.10). Don't make it too clean, otherwise it will look very unnatural.
Now after this step go to your Multiplied layer and decrease the opacity. Don't leave the black shape of the top layer too visible. Save the image as a Bitmap.
Now you have two images. The first one, which is only black and white, and the second one, which is brown.
You must place the brown one into the Diffuse Colour slot in Maps, and the black and white one into the Bump slot (Fig.11). If the leather effect is too sharp you can blur both images in Photoshop by choosing Filter > Blur > Gaussian Blur. The same can be done in the Bitmap settings from the Blur slot.
You can find the informations for more materials in other Florence Design Academy tutorials or lessons.
I hope you have enjoyed this tutorial.
Florence Design Academy
< previous page