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Aayla Comiquette Character Modeling

By Fabio Paiva
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Date Added: 1st February 2010
Software used:
3ds Max, Photoshop, Softimage, ZBrush

Post-Production

It was my choice not to do different passes (though it is advisable in most cases), and the image right off the render was pretty much what I expected for the final look (Fig.13). After playing with saturation, contrast, color and composition, I had the final image that I wanted (Fig.14).

I hope you enjoyed this tutorial as much as I enjoyed doing the work. If you have any questions, do not hesitate to ask me!

1065_tid_fig13_character_figure.jpg
Fig. 13


1065_tid_fig14_final_render.jpg
Fig, 14




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