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Making Of 'Cool Guy'

By Ricardo Jost
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Date Added: 26th November 2009
Software used:
3ds Max, Photoshop, Softimage, ZBrush

Lighting & Shading

Once the basic textures were done, I applied SSS Fast Skin Material and started making the lighting. I positioned the lights according to the HDRI that I used for the reflection (Fig.12).

1060_tid_fig12.jpg
Fig. 12

From that basic illumination, I put more fill lights into the scene (Fig.13).

1060_tid_fig13.jpg
Fig. 13

During this process I made many render tests while I was making the skin textures (Epidermal, Back Surface and Specular) and adjusting the lights (Fig.14).

1060_tid_fig14.jpg
Fig. 14

Hair

Once I'd finished the lighting, it was time to create the final hairstyle and render the scene. I used the Hair & Fur application in 3ds Max to create it. I applied the modifier on the head of selected polygons and then I styled the hair by cutting and brushing it. The hair tools are very good to use, it's just a delicate process to get the right result (Fig.15).

1060_tid_fig15.jpg
Fig. 15


I used Hair & Fur again to create fur on the turtle neck sweater and to make the eyebrows. These were easier to create than the head's hair (Fig.16).

1060_tid_fig16.jpg
Fig. 16

Lighting the hair was done in a separate file. I only used two lights for hair because it was sufficient to provide a good render with a less rendering time.





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