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Making Of 'The Marauder'

By Casper Thomsen
| Your Rating:
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(35 Votes)
| 80632 Views
| 6 Comments
| Comments 6
Date Added: 1st September 2011
Software used:
3ds Max, V-Ray

1035_tid_Fig_06_Progress.jpg
Fig. 06

1035_tid_Fig_07_Progress.jpg
Fig. 07

To add some interest to my final picture, I also decided to create some of the small scale details that you expect to see in a Blizzard cinematic (Fig.08 - 09).

1035_tid_Fig_08_Details.jpg
Fig. 08

1035_tid_Fig_09_Details.jpg
Fig. 09


When everything was modeled and checked, I did (due to time constraints) a quick material render with V-Ray (Fig.10) so I could finish the project inside Photoshop in time for the deadline. To assist me inside Photoshop, I also rendered out some multi-mattes using the Multi-matte render element (Fig.11).

1035_tid_Fig_10_Render.jpg
Fig. 10

1035_tid_Fig_11_Dirt_pass.jpg
Fig. 11





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Readers Comments (Newest on Top)
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(ID: 54824, pid: 0) James on Thu, 27 October 2011 4:03pm
This is a firebat, not a Marauder. Anyway, great work man! Rigged for animation would be awesome!
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(ID: 53313, pid: 0) Stenionet on Wed, 12 October 2011 1:35am
You really know how to use photoshop.
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(ID: 49747, pid: 0) Peter Kvarnstr�m on Tue, 13 September 2011 12:03pm
Excellent Jonas! Thanks for showing your workflow!
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(ID: 49528, pid: 0) Hersh58 on Fri, 09 September 2011 12:18pm
so good .but why all of artist use vray mental ray is better
Munkybutt's Avatar
(ID: 49288, pid: 872214) Gersith (Forums) on Mon, 05 September 2011 11:57pm
excellent
avatar
(ID: 49255, pid: 0) Asdolino on Mon, 05 September 2011 11:07am
Goob, but STOP Starcraft style.
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