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The making of Water Fight Strike Force!

By Sampo Rask
Web: Open Site
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Date Added: 23rd April 2014
Software used:
Blender, ZBrush
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Sampo Rask created a set of three characters inspired by the idea of a team-based multiplayer water fight game. Here, he runs through the modeling methods and techniques he used in ZBrush and Blender to create this fun image.


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This article goes through the process of creating a character in ZBrush, with various hard-surface props made in Blender.

For a long time I wanted to create a character that would fit into a FPS or third-person shooter game. But I've seen my share of the generic video game soldier models, and I wanted to create something original.

I imagined what character classes would look like in a team-based multiplayer water fight game. The plan was to create one of the characters and then decide whether I had time for the other two, but right after I finished the Engineer I knew I had to make all of them! On top of being a fun project I took this as a chance to practice creating different body types.

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The final characters in the Water Fight Strike Force!


Concept

I began by loosely sketching the characters traditionally on paper. This was to get an outline for the characters' look and proportions. I feel most comfortable experimenting in 3D so I knew what I had on paper was in no way final – just a guideline and a reference to remind me of any ideas I had for the character. As you'll see, every character ended up changing at least a bit. For example, the Assault guy transformed along the way from having a Baywatch theme to something more ‘water polo' inspired.

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The original traditional sketches that defined the three characters



Base mesh

I have a library of generic models with good topology, such as heads, ears, skulls, teeth, and whole bodies - some of which I've made myself and some that other artists have offered for free. Since I wanted to get a head start and focus on the sculpting, I decided to use one of the male base meshes from my library.

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The base mesh for all three characters



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