The wings were done with a plane. Again, because I wanted to give the wings a look of realism, I added vines and scales based on my research images. Next, I used diffuse, alpha, bump and normal maps to add texture to the wings. The normal map was generated in CrazyBump
Adding a touch of realism to the wings
Each eye is made from two spheres, one concave and another convex. This gives them a more realistic look, the concave sphere is for the pupils. I also added an off white color for the main eyeball, this also had tiny veins.
I used stock images to make the texture for the rocket. These included a metal texture as well as a rusty one, to add an element of realism.
Stock images I found to make the texture for the rocket
I used a trick to do the table: I projected the mesh from view to apply the wood photo. It has helped me to combine the blurry of the photo with the depth of field of the render.
Steps used to make the table
After setting the lighting of the scene, I rendered it in several passes. In Photoshop, I joined all the rendering passes and then composited all the elements separately.
I wanted to use a real photo for the background. Once I found the one I wanted I added my finished models to compose the final scene.
My background images
Here is the image without post-production. You can see that the bug doesn't look like he is part of the background.
In Photoshop I applied a lens blur with the ZDepth, to generate the depth of field effect. I also manipulated each element to integrate it and give more contrast to the scene.
The final version of Repeloff
Video of Repeloff
Check out more of Bruno's work on his website
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Looking for inspiration? Check out the awesome sketches collected together in Sketching from the Imagination