Step 7: Posing
For the pose I used the ZBrush Transpose tool, it's faster and easier than making a rig inside 3ds Max.
Posing the character
Step 8: Hair
I decided to make the hair inside ZBrush using Fibermesh. As I'd never used it before, I thought it would be a nice opportunity to test it, and think came out quite nicely. I made five different setups, one for the eyebrows, mustache, and hair, and two for the beard.
The setups for the model's face
Step 9: Render
This is the point when you see if everything wells well, and your character really comes to life.
I used V-Ray for the render - it's the only render engine I've ever used so I'm quite comfortable with it. I made a basic 3-point light rig for the final shot.
The 3-point lighting setup
Step 10: Shaders
The shaders are quite simple too, as you can see. For the hair I used VRayHairMtl and to my surprise it looked good.
The VRayHairMtl shader looked great on the model
Step 11: Render set up
The render setup was quite basic, and I did just a little color correction in Photoshop for the final image.
Final render of the model
Oh, something I forgot to say in the beginning - always gather references, lots of references. For modeling, texturing, and lighting, it's always useful in every step of the process.
Step 12: Conclusion
This character was the first in my modeling reel and I'm pretty happy with the final piece. Every time I make a new character I learn something new, and I learned a lot of new things with this project. I hope you guys like it and check out the final result on my modeling reel: https://vimeo.com/77063393.
< previous page
The final image