3D generalist Bruno Nunes shows us how he made the adorable Repeloff using Modo and ZBrush
Bruno Nunes reveals how he created Repeloff using Modo, ZBrush, MARI and Photoshop. Repeloff was made for a freelance job, the agency gave Bruno the general idea for the image; from this he created the entire scene – from initial concept to final piece – including all the stages in between, modeling, shading, lighting, renders and post-production.
I started by creating a base mesh in ZBrush
, using the ZSphere tool. As he is a bug I have given him spindly arms and legs, as well a long proboscis.
Obviously, I am not going for a realistic look but more of a cartoony feel. Even so I still used several reference images to give the model a general bug like form.
Shape and position
Once I was happy with the overall shape and position I exported the model over to Modo
to work on start adding in the rest of the scene.
The final design of the bug
Next, I began to imagine how my final scene would look, and added in the beginnings of the scene, including the rocket and table surface.
Adding texture to the rocket
Ropes and the antenna
Once I was happy with the composition of the scene I could start adding some details. Firstly I added rope, wings, and his antennae.
Making the rope
I made the rope in CINEMA 4D
using a plug-in called Reeper X
. This is a free plug-in which helps with making realistic looking rope.
I needed a seamless texture for the rope, which I made using a diffuse and normal map.
Even though Repeloff
has a cartoony look to him, I still wanted there to be realistic elements. To get this realism, I applied a Modo Fur material.
Adding a Fur material to the rope
Painting the body and the face
I opened the UV maps of the body and the face in ZBrush using the UV master tool. Then I exported them into MARI
to add the color, once I was happy with the color and texture I reapplied the UVs to the model.