Adding your source
Now is a great time to save your file. You should get into the habit of saving your file periodically to avoid losing your work.
Now we can take the final steps. First, go to the last tab 'Obj/Src'. There, you'll find an empty stack. Add the Particle Src you created earlier.
You'll also notice that once you load that source in FFX GUI, a new empty stack will be highlighted below. Add your PF Source inside that FumeFX Particle source (if you didn't include earlier).
Adding your created sources to the stack
Lights and camera
Now save your file again.
At this point, I also begin to implement the lights and camera placement and settings. See the screenshot here for my set up.
My lighting and camera setup
You'll notice at this point that if you hit the Simulation button, it won't simulate. So the proper order is to save the simulation file first.
Go to the General tab and in the output sub-tab you'll find the Output path. Just next to that there will be a small box. Hit that box. It will open and ask us to save our cache file. Save the file as 'FFX_Scanline_Plumer_.fxd'. Now '.fxd' defines the FumeFX data, and the cache file has been calculated on the overall values we have amended in FFX GUI.
Let's save our file as 'Scanline_Plumer_Finished' and simulate our file.
The final effect
Check out Vikas' tutorial on creating smoke-based explosions using FumeFX
Vikas has uploaded some VFX videos to his Vimeo
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