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The making of Water Fight Strike Force!

By Sampo Rask
Web: Open Site
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Date Added: 23rd April 2014
Software used:
Blender, ZBrush

Rendering

Rendering was done with Decimated versions of the models in Blender with Cycles. I used proxy meshes to composite the characters into the scene to keep the viewport responsive. The high res meshes were hidden and parented to the proxies and switched at render time. Below you can see the rendering setup I used, with lights tagged with their color and intensity.

1861_tid_09.jpg
The rendering poly count was about 7.5 Million polygons



Final image

I rendered three passes: beauty, mask for characters and the backdrop with different lights. I then composited them together in Photoshop and added some color-correction and lens effects. You can see the final image here.

Thanks for reading!

1861_tid_10.jpg
The final high resolution render


Related links

Check out Sampo Rask's website and project updates on his Twitter page


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