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Painting armor

By Daarken
Web: Open Site
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Date Added: 15th April 2015
Software used:
Photoshop

It is a good idea to occasionally take breaks from your painting, so that when you come back to it you can more easily see mistakes you have made (Fig19).

2019_tid_fig15a_knight_18a--high.jpg
(Fig.19)

You should also regularly flip the image horizontally to see any flaws. I felt like his head needed to be a little bit bigger, so I enlarged that and changed his left arm as well (Fig20).

2019_tid_fig16_knight_19--high.jpg
(Fig.20)

The Final Touches

Now I am going to move to Painter IX to add in some final textures (Fig21).

2019_tid_knight_16.jpg
(Fig.21)

Open the image. It is better to add the texture to another layer so that you can erase out parts you don't want. To do this you will need to make a copy of your illustration. Select the entire canvas (Ctrl+a) and then, with the move tool selected, hold down "Alt” and then left-click. This will create a duplicate layer. Now go to Effects – Surface Control – Apply Surface Texture. A dialogue box appears with the different settings. Change the "Using” drop down to "Image Luminance” (Fig22).

2019_tid_knight_21.jpg
(Fig.22)

Now go down and make sure that "Shine” is set to 0. Adjust the "Amount” to an amount that looks good to you and then click "ok”. Finally, just erase out the parts that you do not want, flatten the image, and you are done. Next month I will show you how to create Ancient Greek/Roman armour! Keep your eyes open!

2019_tid_fig17_knight_20--high.jpg
The final image

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