Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making Of 'Bad Dream'

By Dorian Bushi
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, Photoshop
First of all I want you to know that this image was created for a competition, the goal of which was Lighting & Rendering Atmosphere.

As this is a making of article, I'm not gonna cover every step of the whole process. I assume you have some basic knowledge of 3D in general, and basic to intermediate level for all the 3ds max users.

First I created my concept sketch to focusing better on my idea for the challenge. I wanted to play most with the lightening and atmosphere so i concentrated more on that. The baby in the scene was used to give more expression to the whole situation.

For me it's better to start modelling from simple shapes, using the box modelling technique. So I started modelling the head from a simple box. It's better to study your model first and find how many divisions the box needs to get the look of the face better and faster. That's why I recommend to always start with the simplest shape, and adding details gradually.

Stage 1
Stage 2

Stage 3
Stage 4

A very important fact to consider is the modeling flow. I'm talking about the way you build the surface; edge loops/edge rings.

Ok, after dividing the box several times, I converted it to a editable poly, and started adding details. Although I was dealing with a complex organic modeling, the tools I've used were very few. 3ds max has a very robust polygon toolset. 90-95% of the work was done using 2 or 3 tools.( cut, extrude, bevel, weld). Cutting here and there, I've modeled the face of my character. I built the mask using surface patch technique. Drawing splines first, and than adding the surface modifier.

Stage 5
Stage 6

Stage 7
Stage 8

Stage 9
Stage 10

Using the method above, I started modelling the body. Starting from a simple shape/ turning to poly/ and adding detail with the tools I've mentioned before.


next page >
1 | 2 | 3
Related Tutorials


Gallery Image.

Keywords: creature, character, jungle, matt dixon,

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (3)
Comments 1 Views 4028


Gallery Image.

Keywords: scene, tribal, warrior, richard tilbury,

Go to galleries 1
rating star fullrating star nonerating star nonerating star nonerating star none
Comments 0 Views 10970


Gallery Image.

Keywords: fantasy, creature, model, texture

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 13004


Gallery Image.

Keywords: Making of, ZBrush, Fantasy, Photoshop

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 13178
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment