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Basic Modelling for beginners

By Rinne
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Date Added: 9th December 2009
Software used:
3ds Max

Now we create a cylinder with 12 sides in the Top View, and 5 Height Segments, and 3 cap-segments. It has a radius of 3, and a height of 13. And it's position isn't the middle of the table, it gets put anywhere of the table.

937_tid_036.jpg
Let's now select these vertices in the edit mesh modifier:

937_tid_037.jpg
Now we move the vertices up a bit, in the front window:

937_tid_038.jpg
Now we choose the upper vertices, and scale them to 190:

937_tid_039.jpg
Now we scale following rings of vertices (every ring sepparately).Looks a bit like a glass now, doesn't it?

937_tid_040.jpg 

5. Texturing

So, we have a relatively nice glass, and a simple table, but it sure still needs color:

Let's open the Material Editor (press the "M" key), and, aha, lots of spheres...

937_tid_041.jpg

Let's first of all turn the Opacity to 40:

937_tid_042.jpg
Now the texture is transparent 40%, let's copy the texture to the glass. Now it is transparent:

937_tid_043.jpg
 




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Readers Comments (Newest on Top)
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(ID: 169398, pid: 0) Val on Thu, 29 November 2012 1:59pm
Thanks for your effort. Appreciated a lot !
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(ID: 71439, pid: 0) Joe on Sat, 17 December 2011 3:09pm
Hey,.. thanks for putting the time into putting this together. The fact that I have a newer version of 3ds max made somethings a lil difficult to go through, but your tutorial helped me get something started and it came out nice for me. Thanks again
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