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Basic Modelling for beginners

By Rinne
| 56873 Views
| 0
Software used:
3ds Max

## 4. Let's start

The ground:

First of all we create a Box with two height segments in the "create" window.

Now we set the Box in the "Top" View with a height of 3, witdh of 60, and length of 80.

But the box isn't in the middle of the grid, so we choose the move modifier:

Then we press F12 and set all numbers to 0:

Now we call the object Tisch01 (which means table in German).

Now let's have a look at the Object Modify tab:

For this we have to select our "table" and then choose the "edit mesh" modifier: Now we choose "vertex" in the edit Mesh modifier:

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Let's now zoom, to have a closer look:

For this we hold the left mouse button, and move the mouse upwards.

Now draw a grid around the upper 2 vertices by clicking and dragging the mouse to selected them:

Now we choose the scale button, and move these vertices closer together:

In the small box (red arrow), we see the count of skaling, let's set it to 85. We didn't really move 2 vertices, we moved 4, we just could see 2 in the front window, because they lied exactly at the same points in front view.

Now let's turn away from our bizarre table, and let's look at the glass:

For this we zoom at a good position, by clicking this button:

After that we rotate in the perspective view, by clicking this button (rotating works
same as zooming):

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