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Basic Modelling for beginners

By Rinne
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Date Added: 9th December 2009
Software used:
3ds Max

4. Let's start

We start with something simple: a glass with background and lighting.

The ground:

First of all we create a Box with two height segments in the "create" window.

Now we set the Box in the "Top" View with a height of 3, witdh of 60, and length of 80.

But the box isn't in the middle of the grid, so we choose the move modifier:


Then we press F12 and set all numbers to 0:

Now we call the object Tisch01 (which means table in German).

Now let's have a look at the Object Modify tab:

For this we have to select our "table" and then choose the "edit mesh" modifier: Now we choose "vertex" in the edit Mesh modifier:

Let's now zoom, to have a closer look:

For this we hold the left mouse button, and move the mouse upwards.

Now draw a grid around the upper 2 vertices by clicking and dragging the mouse to selected them:


Now we choose the scale button, and move these vertices closer together:


In the small box (red arrow), we see the count of skaling, let's set it to 85. We didn't really move 2 vertices, we moved 4, we just could see 2 in the front window, because they lied exactly at the same points in front view.

Now let's turn away from our bizarre table, and let's look at the glass:

For this we zoom at a good position, by clicking this button:


After that we rotate in the perspective view, by clicking this button (rotating works
same as zooming):


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Readers Comments (Newest on Top)
(ID: 169398, pid: 0) Val on Thu, 29 November 2012 1:59pm
Thanks for your effort. Appreciated a lot !
(ID: 71439, pid: 0) Joe on Sat, 17 December 2011 3:09pm
Hey,.. thanks for putting the time into putting this together. The fact that I have a newer version of 3ds max made somethings a lil difficult to go through, but your tutorial helped me get something started and it came out nice for me. Thanks again
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