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Making Of 'Motorball Gally'

By Tommy Wong
| Your Rating:
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(37 Votes)
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| 6 Comments
| Comments 6
Date Added: 29th November 2010
Software used:
Photoshop, Maya, Blender, ZBrush
This is the final diffuse map (Fig.15) and specular map (Fig.16) and normal map (Fig.17).

930_tid_image_15.jpg
Fig. 15

930_tid_image_16.jpg
Fig. 16

930_tid_image_17.jpg
Fig. 17


Final Step

Once the texture is done, I did a few poses, constantly making minor adjustments and taking care with the silhouette and line of action. Once I hit the pose I wanted, I exported the files into Marmoset Toolbag to do the final render (Fig.18). The post process feature is truly a great help as I was able to easily change color and mood, readjust lighting and play around with the setting without having to bringing it over to Photoshop (yet). As you can see the result was pretty much there (Fig.19). The renders were then stitched in Photoshop with minor touchup on the background piece. Here's a higher resolution of the final art piece. (Fig.20).

930_tid_image_18.jpg
Fig. 18

930_tid_image_19.jpg
Fig. 19

930_tid_image_20.jpg
Fig.20

Post-Mortem

Looking back on the project, I noticed a lot of mistakes that I had made. One of the mistakes was halfway texturing; I realized the face UV was way too small for me to paint additional details, or to bake a nicer looking normal map. The hair as well proved to be a tough piece as I had to find a quick workaround to make it look decent, though thankfully I had some guidance. I definitely would love to redo the face and hair one day.

Before I end this article, I would love to take this opportunity to thank all the fellow Gameartisans and Comicon contestants. Big thanks especially to Mashru Mishru, Kyalie, Mask_Salesman, mr_ace, resident22, Arkhange, jocz and FredH. It's been a fun and enlightening competition. I hope whatever I wrote is not too much nonsense, and that you could pick up some tricks. Thank you!

Here's the Photoshop plugin NDO I mentioned earlier, as well the Marmoset Toolbag for those interested. I highly recommend giving it a spin.

http://www.cgted.com/
http://www.8monkeylabs.com/tech/toolbag/



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Readers Comments (Newest on Top)
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(ID: 269665, pid: 0) Echo0 on Mon, 21 April 2014 9:38pm
Since my previous comment was cut off- Not only do I think the model was a success, I disagree with some of the other comments posted. To me she does look older than the comic samples on reference sheet while still being easily recognizable to who she is- something a lot of people have a hard time achieving. The texture sheets were also very impressive. Good job.
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(ID: 269662, pid: 0) Echo0 on Mon, 21 April 2014 9:20pm
Great model and "making of"!
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(ID: 28402, pid: 0) Massey on Wed, 01 December 2010 7:56pm
A nice job on the modelling - but your final model looks almost identical the one in your reference pics, not much "older or younger", but oh well.
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(ID: 28294, pid: 0) Bente on Tue, 30 November 2010 1:18pm
"To get the details, I used Maya`s Crease tool (Fig.08) for hard edges and lots of floating geometries (Fig.09), a trick I picked up from Dominance War IV`s winning entry." Seems to me like the basic concept, and most of the details are something you "picked up" from that as well. Still looks impressive though
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(ID: 28203, pid: 0) Andre Rios on Mon, 29 November 2010 1:48pm
Thats just fantastic dude!!! i love the concept and the shape of her body!! congrats!!
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(ID: 28191, pid: 0) Chii Wah on Mon, 29 November 2010 11:57am
Tommy , Overall is ok .But Your Concept , the girl legs is too stretch edi la ... It make the girl stand uncomfortable .
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