Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Making Of 'Caterham'

By Rano Anandito
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 47778 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max

Rendering and Post Production

I used Brazil for rendering, texturing, and lighting the scene. The rendering took about 5 hours at 2500x1875 resolution, and saved it as a TGA image file with separate Alpha channel image which I used as a mask in Photoshop.

The final image, after I looked at it, I realized that it was not as bright as I would like. I could of re-rendered it again and increased the sky and omni amount, but instead I used the new shadow/highlight image adjustment in Photoshop cs to brighten the image, and it almost looks like faking indirect illumination/bounces.

908_tid_image047.jpg
908_tid_image048.jpg
908_tid_image049.jpg
I then adjusted the color, levels, saturation, contrast & brightness of the car image. The sky background was from Google image search, but it wasn't as large as the resolution rendering of the car, so I had to scale the image then apply a blur filter to decrease the noise. Then I rotated the sky image to follow the camera angle.

To make the grass look softer and denser I first used the blur tool in Photoshop and stroke the grass vertically with a big size brush to give it the dense and soft look. Then I duplicated the first Caterham layer and set the new layer's opacity amount to 50. For the first Caterham layer I added a light gaussian blur and for the second Caterham layer I used the sharpening filter(so the profile of the grass won't fade away). When I was finished with all of the adjustment I again used the blur tool to carefully fake DOF blurring in the image.

908_tid_image050.jpg 908_tid_image051.jpg 908_tid_image052.jpg


I wasn't really confident with the compositions of the final image and kept tweaking and trying different "styles" with it until now, that's why for the future I would like to learn more about composition of color, light, and space(does anybody know any references?). Also learn about the "artistic" side of creating a 3d image. But for now, overall, I'm pretty happy with the results of this project.

The Caterham project took me 2 weeks to finish. Half was for modeling and the other half was for texturing, lighting, rendering, and the post production.

For any questions please feel free to email me.

-thanks-

908_tid_caterham_newcomp.jpg



< previous page
 
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Tutorial

Gallery Image.



Keywords: cartoon, creature, scarecrow, hat, eyes,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 29559

Tutorial

Gallery Image.



Keywords: Porsche, Car, Photography, Assets,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 16340

Tutorial

Gallery Image.



Keywords: sculpture, classic, human,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 71079

Tutorial

Gallery Image.



Keywords: scene, room, living, classic, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 61391
Readers Comments (Newest on Top)
avatar
(ID: 115172, pid: 0) Meddi on Tue, 08 May 2012 10:16am
Nicely done buddy...
Add Your Comment