Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Making Of 'Caterham'

By Rano Anandito
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 57201 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max

The material for the side of the tire was just a diffuse dark grey material with a really low amount of reflection, and I also turned on the glossy reflection control (glossiness=25.0) to add soft blurred reflections. The brand and specs lettering was made by adding a black & white bitmap in the bump map slot and changing the bitmap's map channel to 2.

908_tid_image039.jpg
908_tid_image040.jpg
The materials for the car's paint were pretty basic. But before I added the materials for the car I added an HDRI image (I got on the web) to the environment map slot, instanced it to the material editor and turned it's coordinates to environ with spherical mapping, so the car's materials would have an environment/sky to reflect.

908_tid_image041.jpg
908_tid_image042.jpg  
908_tid_image043.jpg
For the car's paint I used the technique of using a falloff map from green fading to a dark green/almost black for the diffuse, and a fresnel falloff of IOR 2.0 for the reflection.

One of the things that I liked about Brazil's advanced material was the glossy reflection control which controlled the softness/blur of the reflection, making reflections look more natural/ realistic. The metal material I used for the car's frame was made buy changing the color of the frame material to black, then adding a fresnel falloff of around IOR 10, to the reflection map slot. Then I turned on the glossy reflection control and adjusted its amount to 90. So it won't look like a perfect chrome material.

908_tid_image044.jpg
908_tid_image045.jpg 908_tid_image046.jpg


Lighting

The lighting was very simple. I wanted to make a warm partly sunny look. First I turned on Brazil skylight in the rendering window, and set the color to a light blue color. Then I added a light yellowish orange omni Brazil light for the sun, I placed it in the front right top of the car. I did not use Indirect Illumination for this scene.





< previous page next page >
 
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Tutorial

Gallery Image.



Keywords: Arch-viz, matte-painting, Blender, scene, Photoshop

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (8)
Comments 1 Views 4316

Tutorial

Gallery Image.



Keywords: Photoshop, Scene, Mood

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 1 Views 8152

Tutorial

Gallery Image.



Keywords: Photoshop, Dwight Schrute, Caricature

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 4614

Tutorial

Gallery Image.



Keywords: Photoshop, Dwight Schrute, Caricature

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 3619
Readers Comments (Newest on Top)
avatar
(ID: 115172, pid: 0) Meddi on Tue, 08 May 2012 10:16am
Nicely done buddy...
Add Your Comment