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All-In-One Basics Tutorial

By Colin Barnette
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Date Added: 9th December 2009
Software used:
3ds Max

Last time we finished with our lighting.

Now its time for... Part 4 - Rendering

1. Familiarization with the Render Scene Window

On the main toolbar, Find this button. (You may have to scroll over.)

You can also find it under the 'Rendering' tab on the tab bar.

Let's start with the Time Output Frame. The 3 options you will most likely be using are Single, Active Time Segment (ATS), and Range. Single would be used for anything not an animation. ATS would be used for the full animation you have made. Range is when you want just a small part of your animation to be rendered.

Output Size is the next frame and it simply asks you what size you want your animation or picture to be. Not too much explaining to do there.

The last thing we will deal with today is saving your file. All you need to do is click on the [Files...] button and specify a name and file extension.

Really there is not too much left for you to do in this section. All you need to do is position your dresser how you want in the perspective view. Make sure the perspective view is highlighted. Then click the render scene and specify a file to save to and a size. Now scroll to the bottom and click render. If all goes well you should get something like this. It will vary depending on your perspective positioning.

I really hope you have enjoyed and learned a lot from this tutorial.
If you have any questions, do not hesitate to e-mail me!

Colin Barnette

Final Tip! Try venturing on your own and adding a mesh smooth modifier to the drawers and the dresser top. It will make a big difference in the final render! If you have come up with something cool please send me the pic. I would love to see it!

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Readers Comments (Newest on Top)
(ID: 235071, pid: 0) Phfilly on Wed, 20 November 2013 3:33pm
Hi! Is it just me or is the gif's static?
(ID: 89930, pid: 0) Mehmet Yagci on Thu, 01 March 2012 9:18am
plase send me e-mail this tutorial video (All-In-One Basics Tutorial)
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