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Making Of 'Bath'

By Igor Catto
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Date Added: 10th May 2010
Software used:
ZBrush
With these photos, I finalized the composition idea. I posed my general model so I could refine the anatomy and the towel's modeling (Fig.05).

892_tid_image_05_female_3d_pose.jpg
Fig. 05

After finishing the model's anatomy, I did the base of the towels, defining the main drapery and planning it so I could work in ZBrush more efficiently later on (Fig.06 - 07).

892_tid_image_06_towel_around_head.jpg
Fig. 06

892_tid_image_07_female_pose.jpg
Fig. 07


The planned base of the towel helped me a lot, because I could make some polygroups with it. The polygroups helped me a lot to work on some specific areas (Fig.08).

892_tid_image_08_uvmap_placement.jpg
Fig. 08

I did the fine details and texture of the towel in ZBrush (Fig.09).

892_tid_image_09_texture_effects.jpg
Fig. 09



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Readers Comments (Newest on Top)
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(ID: 11, pid: 0) Chunkymunky (Forums) on Mon, 10 May 2010 2:56pm
Stunning sculpted character, I loved this when it was first posted. The texture for the towel is what blew me away more than anything else, so so good :)
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