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Making Of 'Abyssal Princess'

By David Ferreira
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| Comments 3
Date Added: 21st March 2011
Software used:
3ds Max, ZBrush
After setting my lights with a basic override material, I started creating the main SSS. Instead of using the FastSSS2 I went for the basic V-Ray material and played with the refraction glossiness and the translucency effects. It really gives you a lot of control and since it was for a still image there wasn't much concern about rendering times, which were actually pretty good. After some testing I got to this configuration (Fig.24).

886_tid_image_24.jpg
Fig. 24

For the gills I applied the same logic. The main render was done in OpenEXR 32 bit and with lots of elements and the necessary multi mattes (Fig.25).

886_tid_image_25.jpg
Fig. 25


After this render I did two more passes with no lights: one with the mask texture and another with the subdermal layer inside a V-Ray light material (Fig.26).

886_tid_image_26.jpg
Fig. 26



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Readers Comments (Newest on Top)
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(ID: 38476, pid: 0) Nelson Painco on Wed, 23 March 2011 9:50am
you will fly high my friend, believe it, you will fly high. With such skills and will to learn you will reach high places. Great, great job, as always. Keep doing it man. 5 stars ;)
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(ID: 38411, pid: 0) David on Tue, 22 March 2011 11:59pm
Thanks Bastien, I really appreciate the kind words. :)
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(ID: 38330, pid: 0) Bastien on Mon, 21 March 2011 5:47pm
Dude you are the evidence that zbrush is not only a tool to sculpt scary monsters. Congrat', it's beautiful!
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